Konrad Lech

Konrad Lech

Designer & Developer

I'm a Game Designer with over 6 years experience in design. I like taking ideas from concept to a playable feature by prototyping, scripting, and iterating directly in the engine.

Over the past few years I've worked on gameplay systems, quests, dialogues, puzzles and implementation using Unreal Engine, Unity, and various in-house tools. Unreal Blueprints are where I feel most comfortable, and recently I've also been expanding my C# skills.

Outside of work I run tabletop RPGs, design adventures and puzzles, and take part in game jams. I'm particularly interested in strategy, management, simulation, and narrative games.

Fan of maps, curiosities, cycling, and pirates.